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Below are a few screens of the early days of the city block on which the game takes place. Inspired by games like Dishonored and Condemned, I wanted to take the Smile Game Builder engine in an entire unintended direction and create an open-ended area that players could get to know just like a real neighborhood.

Along the way I also experimented with different skyboxes, lighting effects, and textures, though many of these will be changed once the full game is blocked out and exported into Unity for fine tuning before the final release. 

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