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Hey all!!

As I’ve been transitioning to trying this full time, I’m trying to be better at planning out my next projects and essays. I’m currently writing or recording no less than FOUR big projects, and wanted to keep you all updated on them as my Producers, both for feedback and posterity.

First, I’m working on my next Dead Domains, diving into the forgotten id Software mobile phone RPGs. I’m looking for other obscure and forgotten topics to talk about, so shoot me some recs.

After that, my next political essay: Dissecting Matt Walsh. This is gonna be a big one, so stay tuned.

Somewhere, I’m also working on a short essay on what makes the Quake 2 Re-release the most important game of the year.

And finally, I’m workshopping an idea tying the BARRAGE of hate comments I’ve gotten on the Sound of Freedom video to the manufactured realities that are growing more common in conspiracy spaces.

Ill also probably be putting out more fun, relaxed videos reacting to my hate comments, and some stream highlights of the local hate church continuing to be…very dumb.

Finally, I’ve started reaching out to developers for a NEW DOCUMENTARY on a HUGE franchise. I’m excited to get the ball rolling on documentaries again, and I hope you’re all excited to see it.

Be sure to tune in tonight at 7 PM PST for more hate church takedowns, annoying political videos, and maybe some gaming! Twitch.tv/deaddomain





Comments

Anonymous

As someone who is utterly obsessed with Rain World, I'll always rec it as a topic wherever I go, it's really interesting. The only issue is that it's not so obscure anymore, but when I finished it last year, it was still quite obscure, and when I first played it 6 years ago, it was way more so, on account of being very opaque, disempowering, unforgivingly mechanically difficult, semantically difficult, totally open with very nearly 0 directions given. Nearly every other aficionado initially bounced back entirely, then got pulled back in later before finishing it. Sometimes, much later. Kind of like with Dark Souls, the community put an absurd amount of work into fully piecing it together and mapping out not only a number of really well-hidden mechanics and subtleties of the AI system, but also developing a crazy movement metagame with a very high skill ceiling. Fun times.