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And here is the design part.
This was the HDRI I was talking about:
https://hdrihaven.com/hdri/?c=studio&h=photo_studio_01 

And they are also having Patreon.
https://www.patreon.com/hdrihaven/overview 


Here is XP File:
https://www.dropbox.com/sh/f2ycnppz2zb1yby/AAAhBeXKNFFUdnCF2Rtp6hxCa?dl=0

Files

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11_DESIGN_PARTICLES

This is "11_DESIGN_PARTICLES" by vincent schwenk on Vimeo, the home for high quality videos and the people who love them.

Comments

Andy Boyle

Hi Vincent thanks for this - very very cool and learning soooooo much. Do you ever run your color user data node through the Color correct node and change the gamma to 2.2 to linearise the values and then into the ramp?

Andy Boyle

I am not too sure as I am still confused with linear RGB and sRGB colour space in Redshift/C4D... I have found that running the colour user data into the colour correct and changing the gamma to 2.2 more accurately represents the full extent of the ramp in sRGB output but am very much still learning so just be good to know either way.