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Here’s what we’ve been up to:

  • Added in extra Light Shift Puzzle in WW: Added in an additional light shift puzzle from the full release into the Prologue along with an environment rework and extension in the area.

  • Polished Prologue Narration Scenes: Refined 8 narration snippets and 2 longer scenes added last week. Mastered, adjusted pacing for smoother transitions, and fine-tuned ambient SFX for better immersion.

  • Continued Optimization in CM & BS: Continued Lumen lighting polish in CM and BS, with improvements in light draw distances, fog scaling, and dynamic attenuation tweaks. Added scalable texture settings to improve performance on lower-end systems. (close to finished)

  • Level Streaming Optimization Begins: Started implementing optimized streaming for faster load times and smoother transitions across all levels and areas in the Prologue (including recent Basement and Waterworks additions)

  • Bug fixes: Squashed ~10 smaller & bigger bugs in the Prologue build. (mainly related to new puzzle addition in WW)


Upcoming Focus:

  • New Animations: Implement new animations for [Entity To Be Announced] & Smile in relation to Main Challenges in BS and CM in Prologue.

  • Lumen Lighting: Finalize all Lumen lighting in CM & BS, and start on final optimization in VT.

  • TV Split Transition: Move TV Split transition from Prologue area to full release area and optimize.

  • Water FX: Add in water on screen FX for WW.

  • Prologue Environment Addition: Add in Deep Storage memory doors from full release into Prologue.

  • Optimizations: Various geo overdraw optimizations.

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