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Here’s what we’ve been up to:

  • TV Split Transition: Added in TV Split transition from Full Release into Prologue build. 

  • Added New Light Shift Mechanic: Added new reflect light puzzle from full release into Prologue build.

  • Finalized Lumen Lighting for CM & BS: Finalized Lumen lighting polish in CM and BS, with improvements in light draw distances, fog scaling, and dynamic attenuation tweaks.

  • Continued Level Streaming Optimization: Continued implementing optimized streaming for faster load times and smoother transitions across all levels and areas in the Prologue. Most recently vastly improved performance in the main Playplace area.

  • Improved Audio Specialization: Added in occlusion, reflections, and HRTF for various sounds throughout all levels. (Using a combination of Atmoky, FMOD, and custom coded reflection calculations in UE)

  • Added in New Animations: Implemented first iterations of new animations ([Entity To Be Announced] & Smile) for Main Challenges in CM (Smile Chase) and BS in Prologue & started optimization.

  • Continued General Optimization: Continued general optimization across all levels in Prologue build including mainly model reductions and nanite overdraw.

  • Many bug fixes: Squashed ~20 smaller & bigger bugs in the Prologue build. (mainly related to new light shift mechanic & TV Split Transition)

High quality screenshots have been attached.

Files

Previews only

Comments

IMD

Hey, is there any idea of what the game will be rated? (ESRB)

Nelsonperez

i got a key assuming its for the demo but it just says the game has a planned release date and i cant play