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A dynamic depth-of-field camera system has been in the works for a while and is ready for gameplay, but whether it would be a good addition is still in question. 

Do you enjoy having depth-of-field in games? And do you think would it be a good fit for Subliminal? 

*Picture samples are attached below*


Some specifics: 

Instant transition (no blurry transition time)

Fairly weak at a distance but stronger blur the closer you focus

Little to no performance impact


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