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Poll

Mechanics Poll #2 (Achievement Inventory)

  • Shown-as-Progressed! 45
  • Open-Map! 89
  • Something else! (Put in Comments) 2
  • 2023-11-24
  • 136 votes
{'title': 'Mechanics Poll #2 (Achievement Inventory) ', 'choices': [{'text': 'Shown-as-Progressed! ', 'votes': 45}, {'text': 'Open-Map! ', 'votes': 89}, {'text': 'Something else! (Put in Comments) ', 'votes': 2}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 24, 10, 3, 42, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 136}

Content

Last week's poll showed a pretty unanimous decision to add a Combined Inventory! Now let's dive a bit deeper into how this new inventory will actually function...

First, let's talk achievements...

There are 2 main ways achievements can be shown in our inventory system:

1.) Shown-as-Progressed: Achievements appear in your inventory as you unlock them. (Ex: Alternate Ending achievement is not shown in your inventory until after you have completed it)

2.) Open-Map: All Achievements are shown in your inventory, but greyed out with minimal information until you have completed them.

Which achievement system would you like to see in Subliminal?

Comments

Levi Michalski

Sometimes achievements are fun when they're hidden, and other times for achievements that don't involve spoilers, they're fun to grind out by reading what needs to be done and then doing said achievement.

klup

Some of my favorite achievements are the ones you get out of nowhere didn't even know it was something you could get (like minecrafts secret achievements) give me more of a sense of accomplishment after getting it.