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Hey everyone,

Quick progress update on FED ABROAD. No in-game visuals this time what I want to show you is what's happening under the hood.

The screenshots below are from my Ren'Py dev environment. Sorry in advance, the interface is in French: it's my native language and it's just simpler for me to work in when I'm deep in the code. Don't worry, this is only the dev side the game itself stays fully in English.

The screenshots below are from my Ren'Py dev environment. This is where most of my time has gone lately: building a proper developer menu that lets me jump between scenes, test variables, check flags and reroute dialogue branches without replaying the whole thing every time. Not glamorous, but it's the kind of groundwork that makes everything after it faster.

On top of that, the entire in-game phone has been reworked from the ground up. Same goes for the messaging system: the way conversations are stored, displayed and triggered has been rebuilt so it's cleaner, more reliable and much easier to expand. The old version was starting to show its limits, and I'd rather fix that now than fight with it on every new chapter.

So yes, the game is moving forward. It doesn't look like much from the outside yet, but the foundation is getting solid, and that's exactly what the next phase (actual content, writing, visuals) needs.

Thanks for sticking around and for your support it genuinely keeps this project going. More soon.

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Comments

Matthew Kaiser

Do you have a timeframe when the next update will be ready.

Bellychronicles

Late October, all being well; I'll keep you updated on the progress.