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This session we talk about what "traditional" means for ttrpgs, but more importantly, we discuss design elements that make rpgs and LARPs more accessible for all types of gamers. Kurt's extensive experience with LARPs and my experience working with accessibility consultants add some interesting ideas to the conversation. 

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HJRP S30E16 | What's a Traditional TTRPG?, Accessibility in Games

◇ Summary: What do people mean when they say "traditional" tabletop rpg?, and discussing accessibility features that are build into games | Hosts: Kimi (@goldenlassogirl), Nick (@Sungrowler), and Kurt ◇ 0:34 - Welcome & Episode Summary | 1:24 - Announcements: More sound tweaks and improvements are coming!

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