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Gary Butterfield and Kole Ross profess ambivalence about the guild quests in The Elder Scrolls III: Morrowind.

Sure, the world is in danger... but there's rats to be slain. Also, corrupt and inept guild leaders to oust. Part 2 of our Morrowind series dives into the Fighters, Mages and Thieves guilds, along with the Morag Tong (Assassins). This is where the game falls down a little bit, and the "go here, kill thing, grab thing, return with thing" quest structure starts to wear thin.

Links of Note:

  • [Lamarckism](en.wikipedia.org/wiki/Lamarckism)
  • [Percious Mercious, Vvardenfell State](www.youtube.com/watch?v=gODZzSOelss)
  • [The Peter Principle](en.wikipedia.org/wiki/Peter_Principle)
  • [Liartown](liartownusa.tumblr.com/)

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