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I think everybody's response to Final Fantasy VII was "that story was way too short, incomplete, and I wish I knew what happened to that incidental character three years later." This maximalist attitude brought us the Compilation of Final Fantasy VII, and Dirge of Cerberus. It's not a bad thing for a studio to break out of its genre, but Square shouldn't make shooters. Listen in to find out why.

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Tracewidth

thanks for the commitment to 'clam it!'.