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This video puts forward all the concepts that I personally consider key to start wrapping your head around how to work with shaders.


I tried to explain it in a "Speak like you eat" (as we say in Italy) way as much as possible, so even though it may not be 100% scientifically accurate, it's enough to give you awareness on what's going on and an intuition to guess why something it's done in a certain way.

I know it can be very boring to follow and not the most catchy thing to start a series of videos, but try to digest it, as I'll be referring to this many times :D

PS. I know, (x-3)/2 with x = 1 is -1 and not -2, I made a mistake :(

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