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Here I walk you through some easy tricks I use all the time to understand if the values are in 0-1 range, how far they go if they're not, if they have a linear behaviour and if they have a negative component.

This is essetial know-how if you want to build your own complex shaders, dissect properly ones made by others and so on.

It's a collection of very basic "data visualization" operations, from which you can start to build fancier tech to improve your understanding of gradients and functions even better. Or just to play with it, at the end of the day, visualizing data in a visually appealing way is an art by itself ;) 

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