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Hey folks,So has promised here is the progress report.As you know,  I have changed my work/content schedule structure this month.This allows me to keep pumping out regular content for you guys monthly (The story-shorts).Since these take me about a week to complete, I can dedicate most of the month (3 Weeks.) to my main projects.Right now, I'm still committed to finish the YOR set as the last "SUPER LARGE" set, which will be replaced by more reasonable story set (Around 50 pages tops). At which point, I'll be able to dedicate a lot of time to game content.That said, I still managed to do a LOT of progress this month on Barbwire.And the great thing about not being tied to strict schedule for larger content, is that I can take the time and do high quality/detailed work.Gone are the days where I reused one or two art piece for an entire boss excessively.You saw some of that improvement with the D-Tox remaster. And it's in similar mindset that I'm approaching Barb.So without further ado, here is the progress report.- NEW Torture selection poses -As SUB ash is the main focus this boss, this is where most of assets requirements are.Last time I showed you some poses when you "selected" what kind of "play session" you wish  Barb to put you through.At the time I show you her base POV pose. And her "Licking boots/trampling" pose.Poses for the other "play session" options were done this month.These include:- Spanking- Breathplay- Face sittingHere said new poses.You can think of these poses as both SUB of ashe's "POV" view of the action and the "selection screen" for the play session you want.Each leading to it's mini-game session.Which I will cover one example of now.

- Specific assets for the "PLAY session" mini-games -Once you chose the type of "play" you want, the mini-game begins.I made the assets for one of them this month. Which is the most complicated one to do, to get it out of the way.Namely: The Breathplay one.The assets were made to include a bag motion animation, so that during the mini-game you can see the bag shrink and stick around her face, and expand as she exhales.Making for a immersive experience.

Assets were also made to have Barb "interact" with her toy while this happens.

- What is next ? -My plan this month is to finish the assets for the other play sessions (Face sitting, boot licking, trampling, spanking)After that I'll just need one or two barb assets for "intro" section of the her level, and I'll be good to get a first patch for tier IV patrons done. (I hope to get one done for December but could be January. We will see, because I could also get new "No escape" patch done too). Point being, Tier IV patreons should a expect a new game patch in the very near future.Suffice to say, this will be the most ambitious boss yet. I hope these illustrate that well enough for you.

Files

Comments

Weezy

Hopefully it comes out in December , looking forward to it

Tonk

Just to clarify, I actually mean working on it on December. So If I manage to start working on it December, my hope is early January for a first patch. Just wanted to clarify this because it is not likely there will be patch drop in the month of December itself. Just that the work on said patch should start then. (By that I mean actually coding the game, not making more image/sprite assets) If I start working on the first patch in January, the hope is early February. This month I'll still focus on making more game assets first. Once I have these, I can start coding the game itself. Still my hope is to get the "intro" section of barb as a patch Early January if possible, not a promise... Just to be clear. But it's the goal.

Punk89

Ambitious for sure, but ohh so worth the patronage. I really do love Barbwire's design. It's up there for me with Natiri's. The game is already quite the treat for rubberists to play through, either if you are a Dominant or submissive, or just a fetishist in general. So thanks for all the hard work on this project and the art in general.

mqy9696

I like more pov, as you do in the first floor, such as the pov of being kissed in the breath bag. Anyway, thank you for your work (*^▽^*)

mqy9696

I'm looking forward to your work. For me, your revisions to the first floor are fantastic, especially with the sound。

Mike112292

How about your work on converting from rpgmaker to unity, when can we expect that to start?

Tonk

Hey there! Ok, just to be clear. None of my older games will be "converted" to Unity. So, 3072 AD for example, will be done and finished on RPG maker. I'm "learning" to use Unity at my own pace so that future game projects move to unity. I'm just preparing ahead because RPGmaker is an old and limited engine. All I can say that is that you will probably see my first "Unity" based game project next year, but that's the best I can tell you. Once I finish the two last "big image sets" (Yor set, and the maggie femboy set), I will have a lot of extra time to dedicate myself to learning unity. And will be able to give so news on that then. Not before. I did not and will not however, announce or promise anything to be expected on unity. I simply said that I started learning to use it, so that any new projects will be done using UNITY. That's about it.

Mike112292

That’s understandable. Thanks for making that clear.

Weezy

Ah ok thanks for clearing that up

teirai

this is 100% just my pref, but while im sure this next chapter will be great, im not as much of a fan of the categories barb will bring, I look forward to future floors and thier themes

japani

Many thanks for this report=) You examples are so fantastic, that I can't await it to see your completed patch;-) But I will wait, as long as it will take and it is worth to await it;-)