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Operation Bolo:

We’re running a few weeks behind. Bolo has ballooned into the most technically ambitious video we’ve ever attempted. Over fifty cinematic renders. Dozens of dogfighting sequences. Complex animation pipelines that nearly broke our machines (and us). But it’s going to be well worth it. What started as a video has turned into something that feels closer to a short film. This one's for the people who’ve wanted to see what this channel can really do when everything gets pushed to the limit.

We’re nearly there and animations are the last piece we're working through. I've included a little preview of a couple clips without the voiceover or sound effects (see above).

Next video (YouTube):

We’ve got another video dropping soon (still in production, but moving fast) . We're keeping it under wraps as usual. The topic is in the same genre Bolo, but the story is from a different time and place. Some of you will recognize it. But this isn’t just a retelling of a familiar story, it's reframe.

Preview of what else we're working on:

Further out, we'll uncover the story of a secretive Cold War engineer who managed to convince the U.S. military to fund one of the most radical aircraft concepts ever proposed: a machine that promised vertical takeoff, near-space flight, and Mach 3-4 performance. Backed by classified contracts and millions in funding, it looked like the future of air power.

But as the tests failed and the concept unraveled, a deeper mystery emerged: was this man a misunderstood visionary… or the architect of one of the most spectacular dead-ends in aviation history?

Appreciate your support as always!

Gabe

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Comments

The_Curious_Noggin

Is it time to Build a UFO? Yes, yes it Is. And would you consider doing a Video on The Supposed Nazi UFOs during ww2? If you would like More details, I can dm them to you.

Phoenix

Maybe-useful, probably-too-late animation idea for the dogfighting: It looks like your models are just aligned with the flightpath spline and slide along it. If your animation software allows it, try offsetting just the pitch data back ~a quarter of a second to get a little angle of attack, so it looks like they're turning in a direction before the plane actually starts moving that way. It's not really accurate, but it's hopefully easier than properly modeling the flight interactions

Dave Gilbert

STUNNING!!! Plus, always good to see a little Thud love!

Binks

Are we bol'ing soon? Looking forward to this one.

Mustard

We’re about 90% there. The video is edited, but we’re pushing through the last of the dogfight animations, which are easily the most complex we’ve ever attempted. Getting the physics, massive cloudscapes, missile trails, and explosions to look flawless has been A LOT of work, and there were a lot of them. Top of that, we'll be dropping our next YouTube video (main channel) next week, so we’re running full tilt on both fronts. Thanks for sticking with us, it’s going to be worth the wait!