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The first post in this series, The Nature of Light, introduced the dual nature of light, exhibiting behaviours which are typical of both waves and particles. In this part, we will see how those two aspects are both necessary for iridescence to arise.

The first three posts in this series are already available:

The rest of the series is available for preview to $5+ patrons.

You can download the Unity project for the CD-ROM shader here ($25+ patrons only).

As always, thank you for your support. ♥

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