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This is the seventh part of the series on Volumetric Atmospheric Scattering. The first posts are already available:

This tutorial finally concludes the series on Rayleigh Scattering. Two more posts will be available soon, showing how to integrate Mie Scattering to improve realism even further.

This series also comes with a Unity package which has all the necessary bits to recreate the effect seen in the tutorial.

Thank you for supporting my work. ♥   

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