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This new series is dedicated to the intriguing topic of GPU sorting.
If you did not study Computer Science in the 80s or 90s, chances are you will struggle to understand the excitement some developers have for sorting algorithms. What could seem at first like a minor task, turns out to be a cornerstone of Computer Science.

This tutorial series will show the limitations and advantaged of implementing a sorting algorithm in a shader.

This tutorial comes with two download packages: Standard and PREMIUM. The PREMIUM version comes a more advanced shader, which can be configured to work with different types of images. Additionally, you can use the PREMIUM package to create and export GIFs directly from Unity.

And as always, thank you for your support. ♥

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