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Hi everyone!

The third part of the series about interactive 3D maps is now available!

The third part will focus on terrain shading, and how to achieve the correct lighting on meshes that have been deformed using a vertex shader.

This is an online course in three parts:

The complete Unity project (shaders, textures, models, scripts) is also available for all $25+ patrons here.

What you will learn in this course will also be the starting point for more advanced techniques, such as holographic projections and even a remake of Black Panther's sand table.

If you have any question, please do not hesitate to ask!  

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