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Hi everyone!

The is the second post for the series dedicated to the study of epidemics: Simulating Epidemics. As the title suggests, we will explore how to create SIR-like models in Unity, to simulate how a disease can spread in a community.

You can read the rest of the series here:

This tutorial also comes with a Unity package that allows detailed simulations of how diseases spread over different communities.

I sincerely hope this series of articles will not only give you the tools to better understand the terminology and numbers surrounding the current pandemics. I ultimately hope it will inspire more passionate developers to proactive study and research the fascinating fields of epidemiology.

All the revenue made from this article through Patreon will be donated to the National Emergencies Trust (NET) to help those most affected by the recent coronavirus outbreak. If you have recently become a patron for this reason, get in touch and I will add your contribution.

I also take this opportunity to remind you all that this Thursday (16th April) at 6pm London Time I will be live on YouTube, streaming from my Gamedev Graveyard.

Following the warm reception of my first live stream last week, I will try to keep this a regular appointment. Feel free to follow me here:  https://www.youtube.com/watch?v=uKd_cajeQUo  

πŸ§”πŸ»

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