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Hi everyone!

In a few minutes, at 7pm BST, I will be live chatting with Andrea Interguglielmi for another episode of Gamedev Graveyard.

Andrea is a developer who worked for many important studios, including Lionhead and Dreamworks. He is the designer and develop behind "Nauticrawl: 20000 Atmospheres", an unforgiving—yet rewarding—roguelike with a unique twist.

Andrea is also the creator of Clayxels, a 3D modelling tool for Unity that uses a technology similar to the one you might have seen in "Dreams".

As always, we will be more than happy to take all of your questions live!

And in case you have missed it, last week I had a very interesting chat with Mata Haggis-Burridge about how to design games that talk about loss and grief. We also explored the complex subject of queer representation in games.

🧔🏻

Files

Previews only

🎮 The Making of Nauticrawl with Andrea Intergugliemi ● Gamedev Graveyard #17

In this episode of Gamedev Graveyard, I will be joined by Andrea Interguglielmi. He designed "Nauticrawl: 20000 Atmospheres" and recently released an innovative 3D editing tool called "Claytexels". 🐦 Twitter ► https://twitter.com/andreintg 🐦 Twitter ► https://twitter.com/AlanZucconi 💰 Patreon ► https://www.patreon.com/AlanZucconi 🌐 Website ► https://www.alanzucconi.com

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