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Hi everyone!

Inverse Kinematics is, without any doubt, one of the most loved subjects on the blog. In fact, I have dedicated several tutorials already over two different series to IK for videogames:

Procedural Animation Series:

Inverse Kinematics in 2D:

Following many requests, I extended the approach from the last series in 3D. This really is the fastest way to get a robotic arm (hip+knee) to move in Unity.

Both the scripts and the full Unity package are available, for $10+ and $25+ patrons respectively.

If you end up using this tutorial, I'd love to see what you are making it! So please, feel free to share it with me!

πŸ§”πŸ»

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Inverse Kinematics in 3D - Alan Zucconi

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