[TUTORIAL] The Transformation Matrix for 2D Games (Patreon)
Published:
2016-02-11 11:38:49
Imported:
2026-06
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Content
http://www.alanzucconi.com/2016/02/10/tranfsormation-matrix/
This tutorial will introduce the Transformation Matrix, one of the standard technique to translate, rotate and scale 2D graphics. The first part of this series, A Gentle Primer on 2D Rotations, explaines some of the Maths that is be used here.
- Introduction
- Part 1. Matrix notation
- Part 2. Adding translations
- Part 3. Composition
- Part 4. Inversion
- Part 5. Rotation around a point
- Conclusion
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