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Hi everyone! πŸ‘‹

This is the second part of the tutorial on catenaries. The second, and final post, has finally been made public!

Catenaries for Gamedev

Two Unity packages are available for this tutorial:

  • The Standard package includes the code to efficiently draw 2D and 3D catenaries, along with a simple test scene;
  • The Advanced package includes support for skinned models (such as 3D wires and chains), along with a cool corded cable HDRP shader.

If you end up using this tutorial, I'd love to see what you are making it! So please, feel free to share it with me!

πŸ§”πŸ»

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Implementing Catenaries for Games - Alan Zucconi

This is the second part of the series dedicated to the catenary, the mathematical object used to model hanging wires, cables and chains. This post will show how to implement catenaries in a game engine like Unity. You can find the Unity package to create catenaries in Unity at the end of the post.

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