Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

http://www.alanzucconi.com/2016/03/02/4539/

If you're a game developer, you know that good effects are often achieved by cheating. Reproducing realistic water and smoke, for instance, is something delegated to an artist, rather than a physicist. This new series of tutorial focuses on how to simulate these phenomena using nothing more but shaders.

The first post teaches the basic of using shaders to perform computation. Compared to Unity's compute shaders, this technique works on all platforms that support shaders.


To fully understand this tutorial you might also need to refresh your knowledge on:


The tutorial is scheduled in three parts:


I'm also working on a tutorial on fluid dynamics, based on the Navier-Stoke equations. For that one, you'll need to wait a little bit longer.

If you have any question, let me know. ♥

Files

Previews only

Comments

No comments found for this post.