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The first four tutorials in the series on Volumetric Rendering in Unity 5 are available for preview:
  • Part 1: Volumetric Rendering | An introduction on what rendering volume is, and how it can be done in Unity;
  • Part 2: Raymarching | It focuses on the the implementation of distance-aided raymarching, the de-fact standard technique to render volumes;
  • Part 3: Surface Shading | A comprehensive guide on how to shade volumes realistically;
  • Part 4: Signed Distance Functions | An in depth discussion on the mathematical tools that allow to generate and combine arbitrary volumes.

The password is "ilovetutorials". There will be a link to download the full Unity package in the next weeks.


Thank you for your support! ♥

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