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Hi everyone! πŸ‘‹

It is with great pleasure that I can finally announce a new tutorial series! As you probably know by now, I like to write content that is a bit unexpected... and what is more unexpected than a complete tutorial to turn Unity 3D into Unity 4D? 😎

This series is dedicated to extending Unity into the fourth dimension. This means that you will learn how to represent, visualise, manipulate and create hyper-dimensional objects like tesseracts and hyperspheres.

There is an alarming lack of games that actually explore the fourth dimension, so this could be a great start towards making your very own version of "Miegakure" or "4D Toys".

There are four articles in this series, each one focusing on a different aspect of 4D: from a generic introduction to the hard-core mathematics and the full C# code.

The series is out now in Early Access to all $5+ patrons.

Whether you want to create your own 4D games or not, I think this is also a great resource to learn more about such a fascinating topic.

The Unity4D package is available here to all +$25 patrons!

Thank you again for your support, and if you have any question feel free to reach out to me on Discord!

πŸ§”πŸ»

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Unity 4D #1: Understanding the Fourth Dimension - Alan Zucconi

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