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The Big Rework

Zeeburg is a realistic, historic North Sea coastal city based on a mixture of Dutch, German, and Central European influences. Oh, and a little bit of North American-inspired car-centric infrastructure as well - built in the 1950s and 1960s. ► Channel Membership for Early-Access to most new uploads, badges, and emojis: https://www.youtube.com/channel/UCuw9Zx8ZJOnjStiAWSZOKLg/join ► Patreon for Early-Access to most new uploads, save games, and more: https://www.patreon.com/infrastructurist ► Merchandise: https://infrastructurist-shop.fourthwall.com/ ------------------------------------------------------------ 💻 Hardware specs - note: You support the channel with a small commission if you buy through any of these links, at no extra cost to you :-) GPU: Asus 4080 Super OC ProArt - https://amzn.to/3K9qQFv CPU: Ryzen 9 9950X - https://amzn.to/3JStPSM RAM: Kingston Fury Beast 64GB (2x32GB) DDR5-6000 RAM (CL30) - https://amzn.to/47YNeLm MIC: Shure MV7+ - https://amzn.to/46eu5D5 HEADSET: Arctic Pro Wireless - https://amzn.to/46yIpHO ------------------------------------------------------------ 🗺️ Map Saint Malot by Epsilon2486: https://mods.paradoxplaza.com/mods/115710/Any ------------------------------------------------------------ ⚙️ Settings Everything set to high ------------------------------------------------------------ 🎶 Music https://artlist.io/ https://www.epidemicsound.com/

Comments

Kat.Soup

Love the bus and tram revamp for the hub! Gonna have to get used to the trains… just one more lane, lol. Figuring out the tricky intersections for trams and car access was very fun to watch and one of my favorite parts of playing CS2!

infrastructurist

I love when a city reaches a certain scale where you can spend hours trying to solve complex issues :-D

neoaxd

I feel the empty lot where the bus station used to be could be a great place for an open-air market.

Morgan Beam

Hi Infra, I’m having some weird transit behavior where I will set the number of vehicles I want on a line, but when I check back even just a couple minutes later it has reset to 1 vehicle without any action on my end. Do you know what Mod could be causing the game to try and think for itself to figure out how many vehicles are necessary based on occupancy? I’ve searched for hours with no luck. Thanks!

MFH

Turn on red is incredibly lethal and is banned in most European countries because drivers look at approaching traffic and run over pedestrians.

MFH

The tram parking and train parking upgrade is madness. Try using road builder to create a 9 lane track of: Park. Up, Down, Park, Up, Down, Park, Up Down. Use lane connector to remove infeasible/undesirable movements. Also do that with your trams.

MFH

AFAIK, the under ground bike parking has an upgrade for multiple exits so you place an exit on the other side of the station and near the trams like the Dutch would. You could shorten the walk from the main road with the C3 up to the train station with an invisible pedestrian path using a building prop.

MFH

The C4 green tram could do with a straighter - faster path; approx 36:40. Build your orbital transit as buses - it is rare for a circulator to justify trams.

moosejunky99

Is this going to be zeeburg 20?

Tom Talsky

Hi, I think you missed a very crucial point of transit at the train station. You could have added the tram and bus stop below the tracks. I built it for you in your episode 19 savegame, you can have a look. https://www.filemail.com/d/vijrzugkktpngbj