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Concept sketch > Lineart > Base color > Shading > Highlights

Maybe you noticed that it looks a bit different from other illustrations, this time the main changes on my worflow were: I made a more detailed render of the closeup section (anus part mostly) and i used a different color gamma for the rim lights, (this makes it feel like a softer highlight and it seems volumetric too). 

For the face part i wasn't convinced at all about the cast shadows, so i used a light gradient for the face and the left arm. 

I finished with more than 350 layers i think haha, hope you like this new shading method (i mean it's the same as ever, but better!)

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