9 Months of "DirtWorld" - Pivot or Perish! [Ad-Free, Early Access Dev Log] (Patreon)
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Hello my ludic lovelies.As many of you know, we had a great conversation in the Discord server about Game Design Theory and when/how it's useful (or not) which led into a bit of a longer back and forth about what "theory" means in different sorts of academic disciplines. This prompted me to switch my schedule around and start working on a video along the lines of Game Design Theory; Who Needs It? (or something equally as non-descriptly baitsome). That video will probably be ready in a few weeks, mid-late April; and those of you on the 🟣 tier will get the script/notes ahead of time.I don't usually post my Dev Log stuff over here on the Patreon because it feels a little bit self indulgent and outside the scope of IGC... but because the aforementioned theory essay is gonna be a big chonky one which takes a bit longer than expected, I thought I'd fill the content gap with some reflections on The Game Formerly Known as Dirt World, the thought process which goes into doing a big creative pivot on a project, and the benefits of being willing to do so. Thanks for your support, patience, and general loveliness.
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