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Hi folks. Many of you have probably already noticed that Chris Z's How To Market a Game courses are currently on-sale until 17th July.

Although we might not always see eye-to-eye on the what should people make side of games and creativity, I really admire what Chris does. He strikes a good balance between a data driven approach while understanding that different things work for different devs and different games.

If you've been considering investing in any of the courses and want to do so within the window of the HTMAG sale, you can do so from the links below to also support Indie Game Clinic at the same time [50% of the proceeds for courses bought from these specific links go to me!]:

The Visibility & Wishlist Masterclass

The Pitching & Funding Masterclass

The Inside Conference 2025 and 2023

The Game Marketing Ideas Database.

Thanks Chris, for sharing your insights and experience, and - most importantly - covering the side of game dev I find excruciatingly boring to think too hard about!

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Game Marketing Ideas

NEED IDEAS FOR HOW TO MARKET YOUR GAME? Sometimes you just need a jolt of inspiration. Other times you just need to see what is working for other developers and why. Let me help you. I created a database filled with hundreds of examples marketing; mostly from games but also some from other industries.

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