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Tomorrow I'm going to be doing a Golem Gourmet dev stream with a little bit of a difference.Instead of doing what I usually do - i.e. jumping in and fixing/improving whatever takes my fancy on the day - I'll be showing you my approach to documentation, and planning for metagame systems which don't fully exist in the project yet. We'll specifically be looking at how I'm building and balancing the game's progression economy to unlock new content between runs, and how we can use metagame progression to gradually onboard newer players into more advanced content. Those of you who are paid supporters can grab the .pdf of tomorrow's slides ahead of time from the link below the paywall. This won't make total sense without being there, and these really just serve as an introduction to the project and methodology. The "practical" part of the session will be me building out a GANTT chart to work through the content scheduling I intend to bake into the game. It won't be relevant to every game of this type, but it should give you a bit of an insight into how I'd personally approach these things!Thanks for your support and hopefully see some of you there! 🍽️

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