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Hello!

Quick note: I'm a big dumb and managed to lose a fight with a mandolin, so please forgive the sloppy WIP image, hard to use a pen with my thumb all bandaged up lol

 Ok, now the reason for this post! I'm looking to get some feedback on a rather ambitious map/idea.

The basic idea is that players start in a forest and enter into a cave. Inside the cave is another entrance to a strange looking room with 3 entrances and a podium that is missing 3 pieces.

Players have to enter each of the rooms where they will see a pedestal upon which lies a piece they need to place on the main podium.

Each pedestal has a pressure plate or perhaps magic rune the player must stand on to be able to take the piece. Once the player does this the room changes to reveal the themed trap that the player has to deal with to get back out.

Each room would be themed based one which piece is in there: Water, fire, earth etc.

Water room: Once the player has taken the piece the room immediately fills with water and the player is surrounded by an air bubble. The air bubble is centered on the pedestal and does not move with the player.

More air bubbles randomly appear and disappear based on the whims of the GM (I will provide air bubble png assets for this purpose). The player has to get from one to the next before they collapse and make their escape.

Fire room: Once the player takes the piece the room floor fills with lava and continues to rise, the player must jump from platform to platform as the lava covers them to reach the exit.

Feeling like this one might be a bit too generic so open to ideas here.

Earth/other room (???): Don't have a real idea for this one yet, placeholder idea is that the ground falls away after the piece is taken and the player has to jump on the platforms or fall into the pit. Very open to ideas here, doesn't have to be earth related.

Once all pieces have been placed on the podium a portal transports the party to the Portal Hub, a fantastical place that has multiple portals going to wherever the GM wants them to go.

All map parts will be separate so you can use them with other maps and scenarios. Please let me know what you think!

- Krane

Files

Comments

7thMastery

Had to have my finger tip sown back on from a mandolin’s caress. Happens to a lot of us.

Dan Gragert

Best guess for conceptual symmetry: Earth/Air (heavens/earth?) theme/setting appropriate obv. Meaning pitfalls, jumps pillar to pillar, maybe an encounter can mess with what would otherwise be easy, and lets players with flight, or a fly spell do something cool for the party.

John Hodson

Ashes to ashes, dust to dust - a pit of skulls and skeleton pieces of various creatures. The platforms could be part of a ribcage of a very large creature - as an idea!

Olivia-Alexandra wants you to know the collective noun for Sword-Lesbians is Polyarmory

Ohh! Your poor fingers! I hate having to do anything with my hand after a finger injury, everything feels weird. This is a pretty neat idea, and quite ambitious map. I like the bubbles idea in the water room, though it could also have an acid variant to stop characters with water breathing being able to cheese it. The Fire room could have platforms that lower and raise off of switches on other platforms. But that might be a bit difficult to do in lapses. So maybe PNG assets of the platforms? Or you could have a wodden bridge that burns away behind the party so they've got to make it to the exit before they're cut off? Can't think of any good ideas for an earth room that isn't quicksand, oh um, maybe crystals/mirrors you need to shine light through in a certain order to open up the puzzle piece?

Pancakes

Concept is great! As for the war against mandolins I cannot recommend cut gloves enough. No need to go super expensive, any pair worn under typical disposable gloves will make you realize how many cuts and shapes you gave yourself while cooking.

Stephan Bakker

Love the idea! For the fire room: Maybe you could have some jets of fire coming from the walls/floor in certain areas while the players fight some kind of lava monster? For the earth room: there is a reddit post about a puzzle with stones connected to senses. It's not quite a trap, but maybe it sparks some ideas? https://reddit.com/r/DnDBehindTheScreen/s/ofmjCmXZ8W

Koops

I don't mind you waiting until your thumb feels better. Not that it gets worse if you keep drawing while being injured.