Home Creators Posts Import Register Favorites Logout

Poll

Thoughts on games that utilize point and click?

  • Point and click is my favorite type of Visual Novel 10
  • Either one would be fine 27
  • I prefer a narrative type of Visual Novel 36
  • 2019-06-06
  • 73 votes
{'title': 'Thoughts on games that utilize point and click?', 'choices': [{'text': 'Point and click is my favorite type of Visual Novel', 'votes': 10}, {'text': 'Either one would be fine', 'votes': 27}, {'text': 'I prefer a narrative type of Visual Novel', 'votes': 36}], 'closes_at': None, 'created_at': datetime.datetime(2019, 6, 6, 22, 4, 20, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 73}

Content

Hey guys. I was curious on your thoughts about games that utilize this kind of system. I am thinking of learning more of how games are done this way and perhaps make my own game that way. I believe it would look and feel better. But that would mean the protagonist is usually stuck in 1 area (house for example) and you get to choose the room, different times of day etc. It might not necessarily be a house, but it will follow a similar format. All of this is discussion for future games, of course. I wouldn't change the format of my existing games at this stage.Something like this:

(image taken from Google)

Would you like this kind of game more or do you prefer a straight narrative without needing to coordinate and try to figure out events?

Files

Comments

John Foster

I personally do not like point and click, it is a very frustrating game mechanics in my opinion and in many occasions it is easy to skip content accidentally, I prefer the classic Visual Novel style with decisions and different routes

Charlie Badger

A lot depends on what type of game you are trying to do. A more narrative game benefits more from dialog trees. If you want to try your hand at sandbox style games then point and click is going to work better. One of the downfalls of point and click with a progressive release schedule is when a person reaches the end of the content they may not be aware, I have seen games solve this by offering an in-game way of telling the player they have reached the end of a given story line. Another problem is if the sandbox allows for resources acquisitions . They could reach the end of available content and still be able to build up resources. This could trivialize future plans to utilize that resource as a way to control story progression. A well done point and click can be very enjoyable.