Home Creators Posts Import Register Favorites Logout

Content

While making this set (251_300), I found that I could make them more accurate and better.

So I had to make this set twice.

And probably, I'll update 1-250 as well.

I wish I had found it sooner, but I'm glad I got to know it now.

Motions are in Animations -> Kohai -> GSPoses

267, 268, 269, and 270 have no animation data. (maybe were placeholders and forgotten by Gunslicer)

Let me know If you find any issues or parts that must be improved.

Have a good day.

DL : GSPoses_animations_251_300_for_CharaStudio_v0.9.1.zipmod

Files

GSPoses 251_300

Comments

MisterSvar

Oh my God, you can't even imagine how much this is really needed for the studio, you are my hero, this is so lacking. I have a super sexy female gait installed in Skyrim, if you ever find this animation and transfer it to koikatsu, my joy will take off into space!

AgiShark

Thank you for your kind words and suggestions. "super sexy female gait" I'll look into that. Also, it will be helpful to me if you provide the name of the mod.

MisterSvar

Oh, I don't remember the name, I've always used PCEA2 and collected the best animation assembly for myself, I can't remember all the names now, but I still have Skyrim installed, and I can record a video if it helps somehow. And by the way, there is such a mod - FNIS Sexy Move, and animations of feminine gait in different versions there are also very good.

MisterSvar

I remembered this, it seems that these were Bayonetta animations for Skyrim, it looks very sexy in the game - a simple gait. I also have a hot gait with a two-handed sword, but I don't remember exactly where it came from, maybe from Bayonetta too.

MisterSvar

damn it, it's not bayonetta sorry, so it was a different mod X(

AgiShark

All right. I'll keep them in mind. Thank you for the information.

Eclipse

So far these are awesome! Its super cool that you're porting these over! Thanks for your hard work! Btw, this one seems to be missing #267-270 just so you know :o

AgiShark

Numbers 267 to 270 do not have animation data. I should have explained it here too. Thanks for reporting.