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Here's the bonus video! I tried something different with the animation this time, relying a lot more on forward kinematics and node constraints to customize the character's movements. It allows for a lot more creative freedom, but it is somewhat finicky at times.

Nevertheless, I think it's a great skill if I want to make better animations in the future, even if those animations will take a bit longer to make.

The video cuts from the beginning of Mythra's corruption to her final state. It's short, but easily loopable.

Enjoy!~

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