A modest overview of the update (Patreon)
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Hi all. There won't be a hotfix this month, I'm off to rewrite the AI. I'm very tired of problems arising from AI that are very difficult to fix and I have to insert crutches into the code, which cause much bigger problems in new updates. Therefore... This month I will be focusing exclusively on AI, there is no need to wait for additional content yet...
I'll say a little about the upcoming work:
I will try to add an AI Director, which will additionally control opponents, as well as control their behavior in difficult situations, such as the behavior of several opponents when following or searching and raising an alarm in a camp.
If everything goes smoothly, I'm going to include a behavior that allows enemies to use a leash to lead and tie the player character to a random hook on the map.
Additionally, I'm going to implement an alarm in the camp. If the enemy has lost sight of you, he will try to find you as usual, if the attempt to find you fails, he will use a forge to raise the camp on alarm. In this case, all nearby enemies will begin searching in random places. The alarm level will be displayed on the screen so that you can estimate how long you should be careful.
I apologize very much for the fact that the updates lately have been very crude and unstable. This may be due to the fact that I'm trying to stay on top of my game and add more content to each update despite being busy at work. I will try to improve, in any case I need to bring the matter to the end. Good luck to everyone and see you soon! The next update will be released as usual at the end of the month.