HEA: Dev Log #05 (Patreon)
Content
Hello!
This Dev. Log is the first to directly address the remake of HEA Rethought, which, as you know, has undergone quite a few changes compared to the original version. Anyway, without further ado, here is a list of the changes:
The sandbox has been completely removed, which means that the game is now a linear visual novel with choices.
The name of the game has been changed to Happily Ever After - Rethought.
The game version starts again at 0.1.
The overall story of the game remains the same.
What were “secondary events” are now part of the main story.
Although the overall story remains the same, there will be changes in the development and background of some characters.
Some scenes have been modified, others removed, and others replaced with new ones. This is related to the previous point, and also to avoid overly rapid progress in the relationship between some characters.
Most characters have undergone minor changes (hair, clothing, size, proportions, etc.). Melanie is the only one who has undergone a complete redesign (you can see the preview I will leave).
Now for some changes outside the scope of the game:
The game will still have a public version, but it will be released 20 days after the exclusive launch for the highest-level patrons (previously it was 12 days).
The game gallery will have an exclusive button for patrons that will allow them to access the entire gallery using a password that will change with each version.
As I mentioned before, I usually release a monthly version of the game, but in this exceptional case, it will take me a little longer to have the new version ready. It will probably be ready by mid-March, but this is only an estimate, nothing official yet.
Here are some images I have already rendered from the remake:
There will likely be another Dev. Log before the new version is released, due to the significant time difference between the previous version and the new one.
Escovic.