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Hello everyone! Hope you enjoyed...whatever THAT was yesterday? After things are getting increasingly dicey around Eau Rouge/Raidillon I thought I'd talk about changing up one of the most beloved corners in F1. No pressure, lol. 

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Should we change Eau Rouge?

Hello patreons! You are super cool!

Comments

Anonymous

I completely agree that changes need to be made to reduce the likelihood of cars being directed back onto or across the live track. Hopefully those already planned changes will make a huge difference. I also can't understand people that object to making racing safer, there will always be significant amounts of risk even if we make adjustments to tracks to make them safer. I feel like the Grosjean crash are an example of somewhat acceptable risks, that was obviously a horrible result but I also don't think there was really any thought that before it happened that there was an issue with the barriers in Bahrain there. Obviously they can learn from that incident, adjust the barriers as necessary and work to avoid the fire risk from the fuel lines.

Anonymous

Going a bit off topic, but more behind the scenes, how do you create the artwork for the track layouts in your videos? Are they in some way to scale or is it somewhat artistic license? I always find it impressive with how much detail you have in the tracks with the barrier positions and access roads, etc.

chainbearf1

Yeah it seems particularly strange to go through the Grosjean incident this recently, which genuinely shook lots of people but to also be fine with taking quite large risks that we can feasibly deal with. It's a strange duality

chainbearf1

Yeah it should all be to scale, all the track artwork. I photomerge the track area from close range Google Maps photos into a huge image and draw everything over that. The only thing that's not perfect yet is the track width for most of my maps. Until recently all my tracks had a fixed width from start to finish as that was the simplest way to do it, but now I've started varying the widths correctly and will eventually go back and fix the old maps for when I next use them. The tricky thing is scaling the cars to the tracks for animation. Sometimes (like in this video) I just vaguely approximate as it's only important to demonstrate ideas. But if I'm recreating actual incidents I try and get it as close as I can but it's probably not =perfect= yet