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Because Zafta is so tall she has two sets of get hit high sprites.  I've implemented the sprites and coded it to check height of the opponent.  

Also her cursed sprites are done so she can be transformed by shredder and the such.  

Currently I'm adding the missing MISC. sprites now then she will need intro animation and run animation.  Which basically means shes complete, since most of my girls can't run.  But the thing is I wanna change that and actually give them all running animation.

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Rabadon

The stampede is coming! Will downed opponents be safe if runs are given out?

GG

I think a trample attack would suit her a lot actually! Unless that's planned for a different character or is planned at all, but still would be lovely to see along with the flattening effect added to it ^^ btw the windmill attack is neat! Love it~

Kazecat

I grossly underestimated how much you wanted a trample attack. Do you have any reference for how you would like to see it.

Kazecat

I wasn't trying to imply that run would be a trample. But now that you bring it up do you have any reference for how a trampling attack would go?

RosePetalMonarchy

I love this so much. She has great hit-sprites. Very sexy

Rabadon

Actually I think it could work one of two ways. The first being that you could make some or all of the run frames be able to hurt and squash downed opponents with a hitflag of only D. The other would be making a sort of “dash” attack which only means pressing a button while running to do sort of a running hard stomp and continue running by. Totally up to you which sounds better.

GG

Oh sure! If you played Mortal Kombat X, then Ferra Torr have this trample attack which knocks the opponent down or away if they're standing, however, if they would be on the ground, then Zafta would basically stomp them into the ground in the process instead of knocking them away. Not sure if that would work, lol, but would be cool to see, maybe even with another character with bigger feet, it would make more sense as well.