Enorma got a Missile Turret as an anti air super.
Aroma got a Pole Catastrophe, a homing ball of damage as a super.
I can still tweak em but I like them so far.
I'm still working on updating all the characters. This one took a while due these two being zoners so giving them more combo potential isn't really necessary. I liked the choice of tools I gave them and I hope you do too. Let me know what you think. Aroma lost a move and gained another. Its supposed to be an antiair and combo tool. Aroma's new super on the other hand could be used for traps, damage or pressure. Its just something her enemies will have to deal with. Enorma's New super is just to give her more heavy weapons for more situations. I hope the damage is decent enough, its only a level one so I don't wanna make it too up there in damage.
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