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A new way for her to approach.  She can buffer out of either hit, but she can't combo her medium kick into her heavy attacks.  

The hip check and initial kick have some velocity to them for the exact purpose of getting in.  They both knockdown if the opponent is airborne, but not if standing.  So on hit or block this is a good tool to fish for grabs with.


Still working on balancing it but I see about getting a playable version up for you guys soon.

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