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This must come as a surprise to some of my supporters as this is not a true system agnostic module, something I haven't done so far, but let me say up front: I'll try to support as many systems as I can! With all of that said here is Enhanced Inventory!

You know what it is, If you've ever played Resident Evil, (or my direct inspiration for this project, a mod for Project Zomboid) and wished your inventory worked like that, this is exactly what this module does.

What is Enhanced Inventory?

Enhanced Inventory replaces the default inventory with a spatial, grid-based system. Items have physical dimensions and take up real space. A dagger is small, a greatsword is long, a barrel is huge, etc....

Now you have to manage actual space, encumberance isn't the main issue anymore.

Features:

Grid InventoryThe whole inventory tab becomes a grid. Each item has a width and height.

ContainersAny container your character is carrying opens its own sub-grid. The grid size is based on the container's capacity, so a small pouch gives you a few cells while a barrel gives you a lot.

Armor PocketsYour equipped armor has pockets. Light armor carries more, heavy armor less. Stash a potion in your leather armor, keep a dagger in your chain shirt.

Item Dimensions & StackingDimensions are fully editable and saved globally. Once you set a longsword to 1x4, every longsword after that remembers. Same with stacking, you can configure how many items fit in a stack, then drag one stack onto another to combine them.

Not CarryingAnything that doesn't fit on your grid, or that gets added to your inventory from other modules like Item Piles or vendor modules, lands in the "Not Carrying" section. These items don't count toward encumbrance because your character isn't actually carrying them.

Everything ElseAll the options you're used to are still there. Attunement, favorites, duplicate, delete, display in chat, double-click to use, hover tooltips.

Equipment Panel

A paper-doll style panel sits next to your character sheet.

Two body silhouettes to choose from, switchable per character.

Drag items into slots to equip, drag them out to unequip. Each slot can be toggled between mechanically equipped or just cosmetic.

There's an edit mode that lets you reposition the slots anywhere on the silhouette if the default layout doesn't work for you.

Custom slot templates

GMs can create templates with different slot types, custom icons (included or your own), and unique layouts. Assign different templates to different characters. Want a four-armed character with extra weapon slots? Build a template for that.

Compatibility

Foundry Version: V13/14

Currently supported systems: dnd5e (Tested on5.3.3), Pathfinder 2e (Tested on 7.12.2), Starfinder 2e (Tested on 1.4.1), Unofficial Mothership 0.6.1, VTM V20 1.0.0

Modules: Tidy 5e sheet, Vendor modules, item piles

Let me know what you think. Bug reports, feedback, and feature ideas are all welcome. Please don't hesitate as I don't really play some of the systems supported here enough to discover all the bugs! Thanks as always for the support, it genuinely makes this kind of thing possible.

Credits:

All Icons used for the equipment panel slots were from Game-Icons.net. If you want to customize your slots' appearances too you can download the icons from there.

Here

Files

Foundry VTT - Enhanced Inventory - Grid based inventory for DnD 5e

With this video you can see my latest module Enhanced Inventory, it enables you to have grid based inventory in DnD that makes inventory management fun and more visual! In addition there is an equipment panel that makes it feel like you are playing a true rpg! The module is compatible for V13/14 and DnD5e 5.3.3 For more information and if you want to get it, you can do that on my Patreon: https://www.patreon.com/cw/TheFinalArtificer

Comments

AnkhAsmodeus

I like it very much, but anything regarding to add pockets or change the dimensions of a container seem not work on foundry v14 build 363, dnd 5e 5.3.3.

The Final Artificer

Alright thank you for the report I'll add it to the list of fixes! Edit: Fixed

AnkhAsmodeus

It would be nice if items display some type of outline or background color depending on the item rarity (Sorry if this is not the right place for a suggestion but i don't use discord)

Vincent VanTube

I really like the Module, two Feature Requests: 1. Sorting the bags, so if you have more than one in your inventory you can drag and drop them to a different order. 2. Seeing charges of Items somewhere, maybe in one of the other corners, like the quantity. Thank you in advance for all your work. :)

ace luck

Weird Request: I play pf2e/sf2e, and I use the shields to act like wearable shields in Borderlands. Usually, I have players hold it & we dont count it as holding a item, but with your module, I cant use the shield as it has to be in a hand slot. Is there any way to add a extra hand or something to account for Homebrew things where I can still use the Shield?

ace luck

Also, if theres a way to disable a specfic slot template, so items dont get equiped there if using a custom template?

The Final Artificer

Hi, yes! You can configure the template in the module's setting page and add another "hand" slot that accepts shields! As for your other request I don't fully understand what you mean. You can have equipment slots and even drag items to them, but you can toggle "equipped" by right clicking them. Maybe that is what you mean?

ace luck

How do you toggle the extra hand? I have to set one hand as the "main hand" & the other as the "Off Hand" and when I do, it does not recognize the "third Hand" Holding the shield i.e. if I equip a 2 handed weapon, it unequips it and either doesnt use the hand or counts it as one of 2 previous hands, making it act like it holding the 2 handed weapon 3 ways, instead of the 2 handed weapon & a hand solely for the shield. is there a option for a extra hand Im missing or something, because its not work that way so I can equip the items I need. As for my other request, not even close to what I mean. I have my own custom template (not the pf2e standard template) selected, but It keeps sending items there when my hands are full instead of sending to my inventory or denying me. it sends it to another template (pf2e standard) instead of the one selected (my custom template). I hope this helps clear up some confusion & I hope the answer to the shield problem is easy & that I just missed it. Ty for your time still