Enhanced Inventory - Grid Based Inventory With a Unique Equipment Panel! (Patreon)
Content
This must come as a surprise to some of my supporters as this is not a true system agnostic module, something I haven't done so far, but let me say up front: I'll try to support as many systems as I can! With all of that said here is Enhanced Inventory!
You know what it is, If you've ever played Resident Evil, (or my direct inspiration for this project, a mod for Project Zomboid) and wished your inventory worked like that, this is exactly what this module does.
What is Enhanced Inventory?
Enhanced Inventory replaces the default inventory with a spatial, grid-based system. Items have physical dimensions and take up real space. A dagger is small, a greatsword is long, a barrel is huge, etc....
Now you have to manage actual space, encumberance isn't the main issue anymore.
Features:
Grid InventoryThe whole inventory tab becomes a grid. Each item has a width and height.
ContainersAny container your character is carrying opens its own sub-grid. The grid size is based on the container's capacity, so a small pouch gives you a few cells while a barrel gives you a lot.
Armor PocketsYour equipped armor has pockets. Light armor carries more, heavy armor less. Stash a potion in your leather armor, keep a dagger in your chain shirt.
Item Dimensions & StackingDimensions are fully editable and saved globally. Once you set a longsword to 1x4, every longsword after that remembers. Same with stacking, you can configure how many items fit in a stack, then drag one stack onto another to combine them.
Not CarryingAnything that doesn't fit on your grid, or that gets added to your inventory from other modules like Item Piles or vendor modules, lands in the "Not Carrying" section. These items don't count toward encumbrance because your character isn't actually carrying them.
Everything ElseAll the options you're used to are still there. Attunement, favorites, duplicate, delete, display in chat, double-click to use, hover tooltips.
Equipment Panel
A paper-doll style panel sits next to your character sheet.
Two body silhouettes to choose from, switchable per character.
Drag items into slots to equip, drag them out to unequip. Each slot can be toggled between mechanically equipped or just cosmetic.
There's an edit mode that lets you reposition the slots anywhere on the silhouette if the default layout doesn't work for you.
Custom slot templates
GMs can create templates with different slot types, custom icons (included or your own), and unique layouts. Assign different templates to different characters. Want a four-armed character with extra weapon slots? Build a template for that.
Compatibility
Foundry Version: V13/14
Currently supported systems: dnd5e (Tested on5.3.3), Pathfinder 2e (Tested on 7.12.2), Starfinder 2e (Tested on 1.4.1), Unofficial Mothership 0.6.1, VTM V20 1.0.0
Modules: Tidy 5e sheet, Vendor modules, item piles
Let me know what you think. Bug reports, feedback, and feature ideas are all welcome. Please don't hesitate as I don't really play some of the systems supported here enough to discover all the bugs! Thanks as always for the support, it genuinely makes this kind of thing possible.
Credits:
All Icons used for the equipment panel slots were from Game-Icons.net. If you want to customize your slots' appearances too you can download the icons from there.