Dice VFX Update (Patreon)
Content
Hello everyone hope you're having a great day! I just released an update for Dice VFX that brings some new features to the module!
Furthermore, Dice VFX is going to be available for download through Foundry in the upcoming days! Knight Tier users rejoice!
What the update brings:
Added the ability to add your own particles to use in trail and settling effects!
You need a transparent PNG alpha-mask sprite so the color of the particle can be customized
Customizable settling effects on critical success, critical failure, success and failure
Critical success and critical failure are system agnostic, as the user can decide which numbers constitute a critical failure/success
Regular success/failure currently work on DnD 5e and Pathfinder 2e (Confirmed). It might work on some systems as the module uses Foundry's built-in dice result flags, which any system can set through roll modifiers or custom roll classes (But not all/most systems do)
Added per dice settling effect
Previously, If multiple dice were rolled they all would have the same settling effect, but now each individual dice will use the settling effect based on its individual success/failure. This is especially cool for systems that let you use dice pools.
Added 4 new particles
Eye
Cog/Gear
Magical Rune
Musical Note
As always thank you all for your continued support!