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Rescuing Every 40K Faction with a SECRET Weapon! (...It's Kill Team)

MERCH: https://orchideight.com/collections/poorhammer TWITCH: https://www.twitch.tv/poorhammer PATREON: https://www.patreon.com/SolelySingleton On this week’s episode, Brad and Eric talk about Kill Team from the perspective of a Warhammer 40K player. Which factions have a lot of Kill Team kits and which factions don’t, and why is that? Which factions deserve the most to gain new models or a unit refresh through a Kill Team update? And why update units through Kill Team instead of a normal release? Tune in to find out how this episode idea ended up becoming a long love letter for harlequins. SHOW LINKS: Brad’s Bsky: https://bsky.app/profile/drruler.bsky.social Eric’s Bsky: https://bsky.app/profile/onekuosora.bsky.social TIMESTAMPS: 00:00 Hello and Welcome 00:44 We Have a Theory... A game theory 07:44 Adeptas Sororitas 12:57 Adeptus Custodes 15:49 Grey Knights 18:23 Tyranids 23:34 Chaos Knights 25:35 Imperial Knights 26:34 Chaos Space Marines 31:24 Space Marines 35:08 Necrons 41:15 Orks 47:16 Chaos Daemons 52:36 Thousand Sons 56:36 Emperor's Children 59:33 Drukhari 01:01:53 Adeptus Mechanicus 01:04:06 T'au Empire 01:08:57 Astra Militarum 01:12:53 Genestealer Cults 01:15:42 World Eaters 01:17:46 Death Guard 01:21:41 Leagues of Votann 01:25:56 Imperial Agents 01:28:51 Aeldari (IT'S HARLEQUINS) 01:37:33 NEWS Licensed Music Used By This Program: “Night Out” by LiQWYD, CC BY “Thursday & Snow (Reprise)” by Blank & Kytt, CC BY “First Class” by Peyruis, CC BY “Down for Whatever” by Silent Partner, Copyright Free

Comments

Ingimar Bjarni Sverrisson

Brad, based on what you always say about your love of the business aspect of game design, you should track down a copy of Dice Men by Ian Livingstone. It is a very biased and absolutely fascinating look at early Games Workshop and how the company used to operate. The amount of decisions that came down to "sounds cool, let's do it" is kind of heartening and lends the game a new layer of charm.