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A new Android Oreo build for GPD Win is out!
Patrons can find the updated link in the original Android Oreo post.

The biggest changes are:

  • A library unpacking issue has been fixed which caused Magisk to crash when attempting to patch boot.img binaries.
  • The ROM now comes dex-optimized (aka. odexed) which speeds up the first boot of the system by a whole lot.
  • A patched Moonlight version with omx codec support now comes pre-bundled, finally allowing GPD Win users to stream their PC titles within Android.

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Comments

Anonymous

hey guy, could you tell if in some version of the android you're setting up, the Arena of Valor game or VainGlory game will work?

blackseraph

I already replied to your same question in the private message you sent me, but just so that everyone knows, I'll repeat myself in the public comments as well. The problem with the Arena of Valor game is that it relies on 32bit ARM libraries, which require a houdini_x package to be present in the system. Intel hasn't released a houdini_x package for Android Oreo yet though, essentially locking us out of 32bit ARM based applications. There is however a houdini_x package for Android Nougat, leaving us with two options... Roll back to Nougat, for the sake of better app compatibility or wait for Intel to release a houdini_x package for Oreo. A potential third option (after the remaining 2 bugs on our github issues page have been fixed) might be to offer two separate builds, one based on Nougat with superior app compatibility due to houdini_x support, and one based on the latest Oreo with (only) houdini_y support (64bit ARM applications).