Let's vote, guys.
- Yes, it's a big game with a lot of things, etc. I completely agree with the author. 23
- No, it's better to have a small game to quickly... 1
- I find it difficult to answer and will write my vision in the comment below. 0
In this update (0.04) I did not touch the combat system. Because at the moment it doesn't matter. But in the future it will be more of a "hot content" because the combat system will depend on "interesting skills" and the graphics will match. Also, the opening of some new locations (for example on the map) will also be possible only after some victories. Enemies are not necessarily monsters. For example, there will be an enemy “exhibitionist” (m/f, etc.). And for example, if Jenny or Martha meet him, the battle depends on the level of the curiosity scale. If the level is insufficient, Martha and Jenny will react and run away. Otherwise, they will enter into battle with all sorts of interesting consequences. I told this using the example of one of the enemies. There will be no sudden clashes with enemies in the game. This in most games just annoys players and steals time, because many developers want to make the game as long as possible for no reason. This is the same as adding too long transitions between dialogues, long standby modes, etc. The result is a game with minimal content but a huge completion time. We don't work like that. Therefore, our enemies are always logically explained or connected to the quest/storyline.
Guys, I’m making a game that’s quite large in volume/content/time. Don't expect this to end soon. But I think it’s cool when the game is really long and at the same time not boring and full of content. And for this you don’t need to create fake moments and something else just to steal players’ time using fake reasons. There can only be one reason - a good storyline and a lot of interesting content.
The purpose of the survey is that I want to understand my audience more.
So this vote is very simple: