Dev Journal: Everything in Moderation (Patreon)
Content
Well, as you can see the build's still not done yet, but I wanted to go back to doing a regular post this week anyhow. If you're wondering where it is, I realized I've been getting bogged down by perfectionism again, so I've been thinking about what I can do to stop that from happening. I mean, I like being a perfectionist and it's always a quality I like seeing in other people, but it is NOT a good fit for game dev. Good way of self-improvement? Yes. Consistent and on-time production? Hell no. It's really a job where you have to focus on the forest, not on if every leaf on every tree has the correct shade of green.
It seems to happen whenever I try to draw something polished, I actually had the same thing happen with Avalon both when I drew her original art and her WG, so I want to figure out a way to change my mindset. And the best way to do that, I think, is exposure therapy. I'm thinking what I'll do next is pick a (new) design I don't care that much about and give myself a strict time limit to complete her, then post her here and see if she's game-worthy. If she is, great, we've got a new character and I know I can complete one in that time. If not, great, I know what the standard is and what I should aim for. Either way, I'm gonna put in some work getting to a place of "Eh, good enough."
Of course, I still need to complete this build first. Thank you so much for all of your support, I'll be getting back to it!