Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Video: https://www.youtube.com/watch?v=zRxtSNIRjPw

This plugin gives your player and/or events footsteps when they walk onto tiles. These footsteps made by players and/or events can have different sounds based on regions, tilesets, and/or terrain tags. If footsteps are enabled for events, they can have distance based volumes and pitches to immerse the player further.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2017/05/26/yep-138-footstep-sounds-rpg-maker-mv/

Files

Previews only

Comments

Anonymous

OMG!!! I requested this a while ago with these exact features but I thought nobody really cared about it! Thank you so much, this is exactly what I needed (I had already recorded foley sounds for 10 different floor materials) This will make my sneaking games and overall immersion so much better. Thanks guys!!!

Anonymous

One request for an update: would it be possible to allow a certain tile/region ID to play from a pool of SFX instead of just one sound? (eg. Wood1.wav, Wood2.wav, Wood3.wav, etc...) All modern games play from a bunch of different recordings to avoid the 'machine gun' effect, which makes footsteps sound mechanical and repetitive. (And ultimately annoying) This feature would allow people to make super organic sounding footstep sounds!