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Video: https://www.youtube.com/watch?v=6K3W6BAMw0o

Sometimes, players would like to be able to increase or decrease the difficulty of your game at their own accord. The Difficulty Slider becomes a feature accessible from the game's option menu with this plugin installed. There, the player is able to alter the level of the enemies that appear in battle within a certain range (set by you, the developer).

The Difficulty Slider will only alter the level of the enemies and nothing else. Therefore, a 200% difficulty will mean only a 200% increase in level but not necessarily a 200% increase in ATK, for example. The enemies' ATK value will be based off of its ATK at 200% the original level.

If the Difficulty Slider is disabled in the game, then the level multiplier will revert back to 100%. You can enable and disable this feature at will through plugin commands.

You can grab the plugin here:

Yanfly.moe: http://yanfly.moe/2017/07/19/yep-147-difficulty-slider-rpg-maker-mv/

Files

Previews only

Comments

Anonymous

You could try this. At the start of game prompt the player asking them if they want to turn on harder modes, and if they do then they get a reward. Tie that to a variable or switch. Then if the slider is moved at any point during the game, have it either reset the variable or flip the switch off. That way you can check at the end and see if it's been messed with. It's the same thing fallout new Vegas did with hardcore mode.

Anonymous

This is a really good plugin! I didn't know if I should put this in here or the plugin request box, but I had requested an achievements menu plugin a while back and I was wondering if someone eventually took it if they could include the ability to get achievements based on difficulty. So many games have achievements for both beating a boss and then beating it on different difficulties so I thought it would be a good idea. That would also help give better rewards to people playing on harder difficulty so they feel like they accomplished something.